{"author_name":"hcs","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282394580,"likes":0,"metadata":{"p_key":"69858","p_author":"hcs","p_authorkey":"2520","p_urlkey":"105663","p_title":"Explosions!","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282394580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2520","us_name":"hcs","us_username":"hcs","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p><img class=\"alignnone\" src=\"http:\/\/gashlin.net\/games\/ld18\/r13_shot.png\" alt=\"\" width=\"402\" height=\"372\" \/><\/p>\n <p>Yes, placeholders, but enemies can explode and take out others (and the player, the burnt green square in this shot).\u00a0 About 10 hours worth of code behind this, looking forward to actually putting some levels together tomorrow.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"August 21st, 2010 7:43 am","title":"Explosions!"}