{"author_name":"sinalta","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"snowyowl","time":"August 21, 2010 7:09 am","epoch":1282392540,"text":"You could do some sort of variation on the turtles from Super Mario Bros. Don&#8217;t worry, you&#8217;ll think of something.","spam":"N"}],"epoch":1282391880,"likes":0,"metadata":{"p_key":"69866","p_author":"sinalta","p_authorkey":"2399","p_urlkey":"105671","p_title":"Well I seem to be stumped for interesting ideas\u2026","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282391880","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"2399","us_name":"sinalta","us_username":"sinalta","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>I&#8217;ve spent my morning\/early afternoon coding generic things that I&#8217;ll need whatever game I end up making. I also drew a ninja while trying to think of something.<\/p>\n <p>The two ideas I&#8217;ve had is the (probably standard) possession\/mind-control based game idea or a side-scrolling beat &#8217;em up where you can only counter attack, Aikido style, possibly throwing them into another enemy in the process.<\/p>\n <p>This theme doesn&#8217;t seem to be being as nice to me as I thought it might be.<\/p>","time":"August 21st, 2010 6:58 am","title":"Well I seem to be stumped for interesting ideas\u2026"}