{"author_name":"dock","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282389600,"likes":0,"metadata":{"p_key":"69878","p_author":"dock","p_authorkey":"472","p_urlkey":"105688","p_title":"Robot Fugitive","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282389600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"472","us_name":"dock","us_username":"dock","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/ld18_01.jpg\" alt=\"ld18_01\" width=\"424\" height=\"318\" class=\"alignnone size-full wp-image-24081\" \/><\/p>\n <p>Progress is slooow, but that&#8217;s okay &#8211; it&#8217;s still early! My game stars a robot&#8230; and it&#8217;s currently leaning towards some sort of low rent stealth-em-up, but so far there&#8217;s just the ability to slide around and fight with the camera. Hurrah! \ud83d\ude00 <\/p>","time":"August 21st, 2010 6:20 am","title":"Robot Fugitive"}