{"author_name":"GreaseMonkey","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282387020,"likes":0,"metadata":{"p_key":"69894","p_author":"GreaseMonkey","p_authorkey":"2396","p_urlkey":"105714","p_title":"Happy tommorow, and before I go to sleep\u2026","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282387020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2396","us_name":"GreaseMonkey","us_username":"greasemonkey","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>&#8230;I have made progress on the graphics side of things! (Also, it took me 3 hours to get sound working, not 5.)<\/p>\n <p>Turns out that I spent a lot of time wrestling with the code where the problems were in the .bmp converter (I was loading the two nybbles in the 16-bit image around the wrong way and then putting the colour information into bitfields around the wrong way, too), although it goes without saying that I also had plenty of mistakes in the VDP code itself.<\/p>\n <p>I&#8217;ve yet to get sprites working, and there are still more flags &amp; stuff in the <a title=\"wow srsly i thought you were coding in java\" href=\"http:\/\/www.smspower.org\/Development\/VDPRegisters\">VDP registers<\/a> which aren&#8217;t (but should be) implemented.<\/p>\n <p>So here it is! <a title=\"oh right, you are, silly me\" href=\"http:\/\/pubacc.wilcox-tech.com\/~greaser\/stuff\/ld18\/gm-d002.jar\">http:\/\/pubacc.wilcox-tech.com\/~greaser\/stuff\/ld18\/gm-d002.jar<\/a><\/p>\n <p>And now it&#8217;s half past Sunday and I have to be up early for church so I <em>really should go to bed<\/em>. Good night!<\/p>","time":"August 21st, 2010 5:37 am","title":"Happy tommorow, and before I go to sleep\u2026"}