{"author_name":"paul_nicholls","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282386840,"likes":0,"metadata":{"p_key":"69895","p_author":"paul_nicholls","p_authorkey":"0","p_urlkey":"105715","p_title":"Hmm\u2026enemies as weapons? Sounds like fun :)","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282386840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Well, I have only just come up with an idea and I might try to get it working in time for the deadline.<\/p>\n <p>I was thinking of having some character\/ship which moves around shooting controlling blasts at enemies which you can then control for a short time to blast other enemies.<\/p>\n <p>Not very original I know, but hey&#8230;whatever works LOL<\/p>\n <p>I am going to use <a href=\"http:\/\/www.freepascal.org\">freepascal<\/a> for the game and a Pascal (Delphi) 2d engine called Hadron Games Engine (<a href=\"http:\/\/www.hadrongames.com\">HGE<\/a>)<\/p>\n <p>Good luck all with your entries!<\/p>\n <p>cheers,<br \/>\n Paul<\/p>","time":"August 21st, 2010 5:34 am","title":"Hmm\u2026enemies as weapons? Sounds like fun :)"}