{"author_name":"allefant","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282385520,"likes":0,"metadata":{"p_key":"69900","p_author":"allefant","p_authorkey":"5","p_urlkey":"105720","p_title":"joining this LD","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282385520","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5","us_name":"allefant","us_username":"allefant","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Well, for now at least, let&#8217;s see how much of the day I&#8217;ll have off. My idea for enemies-as-weapons is as follows. You control a wizard who has two spells. A fireball which does some direct damage to a creature. And a zombification spell which resurrects bodies of fallen creatures as zombies loyal to their master. The game now has a few areas with creatures of different strength and you are to build up an army of zombies to face the final boss.<\/p>\n <p>The screenshot below is how far I am right now after about 2 hours and also how the final graphics will look. It shows the wizard and some enemy creatures.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/first.png\"><img class=\"alignnone size-full wp-image-23968\" title=\"first\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/first.png\" alt=\"first\" width=\"512\" height=\"288\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/first-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/first.png 640w\" sizes=\"(max-width: 512px) 100vw, 512px\" \/><\/a><\/p>","time":"August 21st, 2010 5:12 am","title":"joining this LD"}