{"author_name":"underscorediscovery","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282383060,"likes":0,"metadata":{"p_key":"69914","p_author":"underscorediscovery","p_authorkey":"509336","p_urlkey":"105734","p_title":"Sentient code","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282383060","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"509336","us_name":"underscorediscovery","us_username":"underscorediscovery","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>I am giving LD a go, to take a break from some work code. I plan to but might not finish, either way works for me.<\/p>\n <p>SO! First, i came up with a concept : <strong>Angry sentient code. Their enemies are the programmers (for making the code primitive).<\/strong><br \/>\n <strong>, They attack in an army formation, converting programmers to their langauge, converting teams to their cause. Subtle domination &#8211; they will take over the world!<\/strong><\/p>\n <p>Then, a mechanic : <strong>Eufloria\/Bladestorm\/Top down unit control.<\/strong><\/p>\n <p>Im avoiding mockups until i have gameplay as i have a tendency to get distracted in the art.<\/p>\n <p>For now, here is where i drew the logic out (it explains a lot more of how the game works).<\/p>\n <p>The image is quite big, and i would type it but im in a hurry so <a href=\"http:\/\/img841.imageshack.us\/img841\/4222\/gd2y.jpg\"> Read this instead <\/a><\/p>","time":"August 21st, 2010 4:31 am","title":"Sentient code"}