{"author_name":"bluescrn","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282382760,"likes":0,"metadata":{"p_key":"69915","p_author":"bluescrn","p_authorkey":"207","p_urlkey":"105735","p_title":"Going Isometric","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282382760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"207","us_name":"bluescrn","us_username":"bluescrn","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>A fairly slow start, game ideas slowly coming together, an I decided to make something isometric this time.  Which unfortunately means that I need to do more art usual&#8230;  Very placeholdery iso tiles for now, until I get some gameplay together, then I&#8217;ll have a go at redrawing (or maybe rendering) something a bit nicer&#8230;<\/p>\n <p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/LD48_18_1-300x182.png\" alt=\"LD48_18_1\" width=\"300\" height=\"182\" class=\"aligncenter size-medium wp-image-23914\" \/><\/p>\n <p>Next comes the &#8216;fun&#8217; bit&#8230; proper sorting of the tiles with moving objects like the player and enemies&#8230;<\/p>","time":"August 21st, 2010 4:26 am","title":"Going Isometric"}