Further Progress

The design of the game is fairly defined at this point. The basic idea is that we control a character who has a fortress, and the fortress is surrounded by wilderness on all sides. We split our time between defense and exploration. The wilderness is occupied by various small enemies, as well as large enemies and enemy fortresses, both of which yield new components.

There are several levels of stationary turrets to discover. There are also replacement cores (which increase the fortress’s component cap), as well as stationary creature pumps which create little swarms of friendly critters. I’m also thinking about a few other ideas, such as minefields and fortifications of various sorts. Moats? Hmm…

Here’s where things stand right now. It doesn’t look like much yet!