{"author_name":"S\u00e9bastien Bernery","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282374840,"likes":0,"metadata":{"p_key":"69948","p_author":"S\u00e9bastien Bernery","p_authorkey":"502579","p_urlkey":"105768","p_title":"Hello everyone","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282374840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"502579","us_name":"S\u00e9bastien Bernery","us_username":"S\u00e9bastien Bernery","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Hi ! I am a french participant, so I work on this new theme since 3 hour. Very hard to find an idea at the begining but I have think to Age of empires and the idea is here !<\/p>\n <p>So, I will try to make a game which happend on an island (hello LD17). This island has only monk for guards and is like a tower defence except that the monk must convert the ennemies for kill other ennemies.<\/p>\n <p>For the moment, I draw just an island and I work on the pathfinding, thanks to John Eriksson for his library Astar for python : http:\/\/arainyday.se\/projects\/python\/AStar\/ .<br \/>\n <img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/WIP0-300x232.png\" alt=\"WIP0\" width=\"300\" height=\"232\" class=\"alignnone size-medium wp-image-23748\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/WIP0-300x232.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/WIP0-550x426.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><br \/>\n Oh, yes, I forgot that, I will use Python and pygame.<\/p>\n <p>Now, time to shower.<\/p>\n <p>Good luck to everyone.<\/p>","time":"August 21st, 2010 2:14 am","title":"Hello everyone"}