{"author_name":"Molten_","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"hdon","time":"August 21, 2010 1:38 am","epoch":1282372680,"text":"Isolation was not the theme!","spam":"N"}],"epoch":1282372620,"likes":0,"metadata":{"p_key":"69963","p_author":"Molten_","p_authorkey":"505071","p_urlkey":"105783","p_title":"Taking a \u201cbreak\u201d.","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282372620","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"505071","us_name":"Molten_","us_username":"Molten_","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Why is &#8220;break&#8221; in quotes? NOBODY KNOWS&#8230;<\/p>\n <p>Anyway, here&#8217;s more of my progress for those of you who are interested. So far I haven&#8217;t delved that deep into the gameplay side of things, I DO however have a nice platform engine programmed. It&#8217;s always nice to get things like that out of the way early.<\/p>\n <p>Anyway, here&#8217;s some more screenshots! \ud83d\ude00<\/p>\n <p><img src=\"http:\/\/img830.imageshack.us\/img830\/5713\/91057227.png\" alt=\"\" \/><br \/>\n More of the conversation with &#8220;God&#8221; at the beginning. I should stop spoiling this but I&#8217;m pretty proud of the dialogue.<\/p>\n <p><img src=\"http:\/\/img812.imageshack.us\/img812\/442\/27150120.png\" alt=\"\" \/><br \/>\n What is this? A cruise ship? &#8230; hmmm.<\/p>\n <p><img src=\"http:\/\/img827.imageshack.us\/img827\/5218\/61057791.png\" alt=\"\" \/><br \/>\n Oh boy, it&#8217;s the title screen!<\/p>\n <p><img src=\"http:\/\/img534.imageshack.us\/img534\/7564\/48400715.png\" alt=\"\" \/><br \/>\n The very minimal progress I&#8217;ve made with the first area.<\/p>\n <p>Also, YES the gameplay will pertain to the theme. I had plenty of time to plan it out while I worked on the intro lol.<\/p>","time":"August 21st, 2010 1:37 am","title":"Taking a \u201cbreak\u201d."}