{"author_name":"Spunkmeyer","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282370340,"likes":0,"metadata":{"p_key":"69971","p_author":"Spunkmeyer","p_authorkey":"2345","p_urlkey":"105791","p_title":"Design the fast way","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282370340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2345","us_name":"Spunkmeyer","us_username":"spunkmeyer","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>A very coarse design is ready. GUI is prototyped as you can see in the pic.<\/p>\n <p><strong>My Idea:<\/strong><\/p>\n <p>2 Bases sending out units. Every base can build towers to switch their enemies into friends and therefor <strong>use them as weapons<\/strong>. They can also be made stronger. But since the mind-controlling towers have a failure rate, it is risky to make units stronger!<\/p>\n <p>Hope that will add to some tension and will result in a funny game.<\/p>\n <p>AI will be the tricky part, I think.<\/p>\n <p>Lets rock as long the coffee is hot!<\/p>\n <p style=\"text-align: center\"><img class=\"size-medium wp-image-23652 aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/CIMG3701-255x300.jpg\" alt=\"Draft for GUI\" width=\"255\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/CIMG3701-255x300.jpg 255w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/CIMG3701.JPG 500w\" sizes=\"(max-width: 255px) 100vw, 255px\" \/><\/p>","time":"August 21st, 2010 12:59 am","title":"Design the fast way"}