{"author_name":"NMcCoy","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282363080,"likes":0,"metadata":{"p_key":"70002","p_author":"NMcCoy","p_authorkey":"2081","p_urlkey":"105822","p_title":"So thoughts:","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282363080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2081","us_name":"NMcCoy","us_username":"nmccoy","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>I&#8217;ve got some ideas coming together of specific mechanics I want to play with. My inclination is to wrap those in an action\/platformer game, but platformer engines with good solid physics are kind of a pain to write. Maybe it&#8217;ll turn into more of a beat-em-up.<\/p>","time":"August 20th, 2010 10:58 pm","title":"So thoughts:"}