First screenshot and effectivity tip!
So, I’ve noticed you can bump up your devspeed if you do one thing at the time. For example.
1) Figure out your general idea
2) Try to make most of your sprites
3) Start on your gamelogic
Instead of:
1) Figure out your general idea
2) Make one sprite
3) Code the gamelogic for that sprite
4) Goto #2
This is also true with sounds, try to do/generate them all at one point instead of constantly switching between your code, your sprite editor and your sound software.
And here’s my first screenshot:

Comments
zazery
21. Aug 2010 · 04:27 UTC
I think I’ll give this a try, was about to do it the other way.
21. Aug 2010 · 12:31 UTC
Actually, it is “goto #1” often enough 

deps
21. Aug 2010 · 13:17 UTC
I’m all over the place all the time! 😀