Basic Player Mechanics and First Enemy.

First Demo

First Demo Screenshot

So I’ve got the player movement down (WASD and MOUSE), and a stationary enemy that randomly shoots at you. Left clicking lets the player boost temporarily and creates a ghost trail that changes the direction of bullets that pass through it to the direction of the player. So basically you are invincible and can manipulate bullets when boosting, but are vulnerable when in normal mode. I think I’ll include a simple level up system to increase the size and length of the ghost boost as you progress. Gotta fix my wall collisions first though…

Tags: juhkystar