Ok, LD#18 entry decisions.

Awoke at 3.10am GMT (BST).

Perfect, as the compo had started but 10 minutes ago!

The theme: ENEMIES AS WEAPONS! Not my personal choice but..

I decided on a platformer. A no-ladders type of tile-based engine.

After a nice conversation with someone from #ludumdare, I decided the end-of-level aim is to get to from start point to a door. And something about (maybe) background interaction.

So setting is in the desert perhaps.. inside of large “ruined” structures, which would account for complex/strange levels. Fixed screen.. will save time on having to set up a scroll, etc.

I’ve designed the enemy sprite.. which you get to incapacitate, then pick up. You can throw the enemies at other enemies, which will make possible taking out more than one at a time.

If I sound vague, I’m actually hiding the main “secret” of game-play for now. Sure, I haven’t started coding yet. Was too busy faffing around looking for people to “jam” with.

Anyway time for some breakfast and then we are all GO!