{"author_name":"imaginationac","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282359960,"likes":0,"metadata":{"p_key":"70016","p_author":"imaginationac","p_authorkey":"507110","p_urlkey":"105836","p_title":"Holy eff, I need to sleep","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282359960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"507110","us_name":"imaginationac","us_username":"imaginationac","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>It&#8217;s only 1 AM, but having never programmed a basic platformer before, my meager attempt to get jumping has failed miserably for the past 2 hours or so. I should probably finalize an idea first. All of them are probably unoriginal, though I have a few scenarios I think are interesting. I think that&#8217;s what I&#8217;ll do. I keep of thinking of ideas and then settle on making the game on the most interesting one, not necessarily the one I think I can get done on time. How else am I supposed to improve if I don&#8217;t push myself? For, now, G&#8217;night!<\/p>","time":"August 20th, 2010 10:06 pm","title":"Holy eff, I need to sleep"}