Motivational Distractions and Theme Thinking
On theme related news, I started as a hater, thinking it’s just a ‘game mechanic’ rather than a ‘theme’. But really you can still interpret it in other ways, just think of the definitions and interpretations of ‘enemies’ and ‘weapons’. If one complains that they can’t make an arty game from this, then you’re too stuck on what those words normally mean when applied to a game. Think outside the screen.
Also, 3 hours gone already ohmy.
Comments
hdon
21. Aug 2010 · 03:47 UTC
heh, I wouldn’t have voted for “enemies as weapons” if I the only interpretation was as a game mechanic (ie. knocking enemies into each other, for instance)
hdon
21. Aug 2010 · 03:49 UTC
Also, way cool how the pattern interferes with itself from one frame to the next! Is there any kind of blurring going on or is it entirely a brain effect?!
21. Aug 2010 · 04:16 UTC
Your distraction demo is totally kicks ass.