Motivational Distractions and Theme Thinking

It’s a good thing I can’t embed this motivational poster, it might give people seizures (waring: might give you seizures). Click though to see the awesome Distractionness. P.S. it’s all HTML, Javascript and CSS, the CSS to make the layout took a while yesterday as I suck at CSS.

On theme related news, I started as a hater, thinking it’s just a ‘game mechanic’ rather than a ‘theme’. But really you can still interpret it in other ways, just think of the definitions and interpretations of ‘enemies’ and ‘weapons’. If one complains that they can’t make an arty game from this, then you’re too stuck on what those words normally mean when applied to a game. Think outside the screen.

Also, 3 hours gone already ohmy.

Comments

hdon
21. Aug 2010 · 03:47 UTC
heh, I wouldn’t have voted for “enemies as weapons” if I the only interpretation was as a game mechanic (ie. knocking enemies into each other, for instance)
hdon
21. Aug 2010 · 03:49 UTC
Also, way cool how the pattern interferes with itself from one frame to the next! Is there any kind of blurring going on or is it entirely a brain effect?!
21. Aug 2010 · 04:16 UTC
Your distraction demo is totally kicks ass.