{"author_name":"Redbone","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"","time":"August 20, 2010 7:34 pm","epoch":1282350840,"text":"I thought of your second bullet as one of my ideas originally. Could be fun. :]","spam":"N"}],"epoch":1282350420,"likes":0,"metadata":{"p_key":"70067","p_author":"Redbone","p_authorkey":"845","p_urlkey":"105887","p_title":"This\u2019ll be interesting.","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282350420","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"845","us_name":"Redbone","us_username":"redbone","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>I expected some other theme to win, but &#8220;enemies as weapons&#8221; works out quite well.<\/p>\n <p>So I&#8217;ve got two ideas:<\/p>\n <ul>\n <li>Super Mario Bros 2 ripoff. Not gonna happen.<\/li>\n <li>A game where you start with no form of attack, and have to defeat enemies to get weapons (they&#8217;re the only source of them in the game.).<\/li>\n <\/ul>\n <p>You can already tell I&#8217;m stuck.<\/p>","time":"August 20th, 2010 7:27 pm","title":"This\u2019ll be interesting."}