{"author_name":"NMcCoy","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282349940,"likes":0,"metadata":{"p_key":"70070","p_author":"NMcCoy","p_authorkey":"2081","p_urlkey":"105890","p_title":"Enemies as Weapons!","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282349940","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2081","us_name":"NMcCoy","us_username":"nmccoy","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Sweet. This is <a href=\"http:\/\/nmccoy.net\/2010\/08\/15\/game-28-giant-vex\/\">one of my favorite themes<\/a> in games, so I&#8217;m pretty excited about what I could do with this. Time for a bit of brainstorming, then some feasibility assessment to narrow down designs.<\/p>\n <p>Inspiration on the topic of Enemies as Weapons: TUMIKI Fighters (adding on), Pokemon (capturing), Kirby (absorbing abilities &#8211; or more pertinently, wielding directly in Kirby 64), Rayhound (redirecting attacks), Mischief Makers (enemies as projectiles).<\/p>","time":"August 20th, 2010 7:19 pm","title":"Enemies as Weapons!"}