Necromancer

For a while now I’ve wanted to do a prototype RTS; i had this idea in my head for a very simple Baldaurs gate style RTS / RPG thing.

The protagonist is a necromancer! The player has only one attack of his own; the neck break. You have to creep up behind an enemy and break their neck. Very simple really. However, once you have a  corpse in your posession, you have the ability to resurrect that corpse to do your bidding, absorb the corpse to recharge your health, or divide the corpse’s energy between your other minions. The more minions you have, the less powerful each minion will be; when a minion dies, it cannot be resurrected again.

The levels will be tile based, viewed from a top down perspective, and all enemies will be viewed top down; enemies are either resurrected as zombies (who retain the abilities of the creature they were in life) or skeletons, which  are tough melee soldiers, but do not have the abilities of the creature they were in life.

I’ll take this basic set of gameplay mechanics and flesh it out as im working; my first task will be to get the renderer and animations working.

Comments

nathany
21. Aug 2010 · 01:01 UTC
Sounds like a good fit.