{"author_name":"Sparky","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282347480,"likes":0,"metadata":{"p_key":"70087","p_author":"Sparky","p_authorkey":"759","p_urlkey":"105907","p_title":"Here we go!","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282347480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"759","us_name":"Sparky","us_username":"sparky","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>This time I have no other obligations, so I&#8217;ll have a chance to make a proper game. Hurrah! I&#8217;m looking forward to this.<\/p>\n <p>I&#8217;ll be hanging out in the IRC channel. It will be fun to see everyone&#8217;s entries progress over the course of the weekend, and I look forward to all the ensuing craziness.<\/p>\n <p>I&#8217;ll be using Flash, and coding in FlashDevelop, with GIMP for any sprites I end up needing. I may do synthesized sound, and if not then I&#8217;ll end up using sfxr and Audacity. I&#8217;m not using much in the way of pre-existing code, just a simple input class and some really basic UI managers:<\/p>\n <p><a href=\"http:\/\/vacuumflowers.com\/temp\/LD18.zip\">vacuumflowers.com\/temp\/LD18.zip<\/a><\/p>","time":"August 20th, 2010 6:38 pm","title":"Here we go!"}