{"author_name":"gx","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282340940,"likes":0,"metadata":{"p_key":"70117","p_author":"gx","p_authorkey":"510205","p_urlkey":"105937","p_title":"Getting ready for LD48","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282340940","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510205","us_name":"gx","us_username":"gx","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>This will be my second LD48. I was interrupted years ago during my first attempt (thx life) and have since been busy. So lets see how this one goes. My plan this time around is to have the engine usable very early on so that I can focus on making actual content.<\/p>\n <p>Below is a list of tools that I plan on using.<\/p>\n <p>Tools:<br \/>\n IDE: Code::Blocks<br \/>\n Language: C++<br \/>\n Libs: SDL and SDL_*, Lua, Boost<\/p>\n <p>Content<br \/>\n GFX: Gimp, Inkscape, ContextFree<br \/>\n SFX: SFXR, MuseScore<\/p>\n <p>Goals: 1) Start with a simple engine, pretty much start with whats at http:\/\/www.sdltutorials.com\/. Build upon engine as needed as opposed to building an all-inclusive engine at the start. 2) Learn MuseScore (haven&#8217;t used it before). 3) Get animations to work. 4) Scripted content with lua.5) Learn ContextFree &#8211; Potential for awesome Background images.<\/p>\n <p>Wish me luck and good luck to all.<\/p>","time":"August 20th, 2010 4:49 pm","title":"Getting ready for LD48"}