{"author_name":"someone","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282339500,"likes":0,"metadata":{"p_key":"70126","p_author":"someone","p_authorkey":"1207","p_urlkey":"105946","p_title":"Base code","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282339500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1207","us_name":"someone","us_username":"\/author\/someone\/","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Yay &#8211; competition time.<br \/>\n I have a tendency to be over ambitious in 48 hour competitions so I may use flashpunk for a change. If not I will be using my c++ base code available <a href=\"http:\/\/someone.muselive.com\/stuff\/basecode.tar.gz\">here<\/a>. It is mainly a wrapper for some OpenGL and SDL functionality, but also includes math and 3d model loading and animation classes collected from my various projects.<br \/>\n I probably wouldn&#8217;t post this as it is incomplete but the rules require any pre-made libraries to be available beforehand.<\/p>","time":"August 20th, 2010 4:25 pm","title":"Base code"}