{"author_name":"speciesUnknown","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282336140,"likes":0,"metadata":{"p_key":"70139","p_author":"speciesUnknown","p_authorkey":"865","p_urlkey":"105959","p_title":"What I will be starting with, plus a few last minute amendments","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282336140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"865","us_name":"speciesUnknown","us_username":"speciesunknown","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Hello again,<\/p>\n <p>I&#8217;ve prepared the VS solution which I will be starting with, which includes the few bits of code of my own which I&#8217;ll be using. It can be accessed here,<\/p>\n <p>http:\/\/members.gamedev.net\/speciesunknown\/LudemDare18-Copy.zip<\/p>\n <p>I \u00a0have made my own build of tinyXML where the only difference is that everything is in a namespace (I have namespace OCD) but I&#8217;m classifying that as a third party lib which does not need to be announced.<\/p>\n <p>If you open the zip and look at it, you will see a very crude framework &#8211; a bit of sound stuff, a bit of graphics stuff (i really hate dealing with low level stuff for shaders and textures, hence class Shader and class Texture).\u00a0 I have done some basic cleanup of these libs (they are taken from another project) by removing dependencies on that project.\u00a0 A few have already tried to build this in g++.  You wont have any luck, its dirty msvc++ specific code. I promise to do  an open source g++ compatible port at a later date.<\/p>\n <p>I would be delighted if anybody used this crude framework for themselves, but it does rely on fmod, sdl, tinyxml and a few others which I&#8217;ve not included.<\/p>","time":"August 20th, 2010 3:29 pm","title":"What I will be starting with, plus a few last minute amendments"}