{"author_name":"recursor","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282328460,"likes":0,"metadata":{"p_key":"70158","p_author":"recursor","p_authorkey":"1105","p_urlkey":"105978","p_title":"Some Flixel BaseCode","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282328460","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1105","us_name":"recursor","us_username":"\/author\/recursor\/","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>While fiddling with Flixel and Actionscript in preparation for the compo, I have come up with some skeleton code for setting up a standard Flixel game.\u00a0 It is nothing special really, but in keeping with the rules I have posted the source <a href=\"http:\/\/console.writeline.net\/my_games\/TestStates.7z\">here<\/a>.<\/p>","time":"August 20th, 2010 1:21 pm","title":"Some Flixel BaseCode"}