{"author_name":"Henry McLaughlin","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"","time":"August 20, 2010 1:17 pm","epoch":1282328220,"text":"Are you using VS or MinGW?","spam":"N"},{"author_name":"","time":"August 20, 2010 1:21 pm","epoch":1282328460,"text":"I&#8217;m using Code::Blocks on Linux. And I&#8217;m currently trying to get Irrlicht to work, as it actually looks much nicer.","spam":"N"},{"author_name":"","time":"August 20, 2010 1:22 pm","epoch":1282328520,"text":"Two years ago I spent 48 hours trying to compile Ogre and gave up, the thing is just so damn massive with intertwining dependencies up the yingyang.  A mess of over-engineering.","spam":"N"},{"author_name":"","time":"August 20, 2010 1:48 pm","epoch":1282330080,"text":"I used the prebuilt ogre when I used it for LD48.","spam":"N"}],"epoch":1282326660,"likes":0,"metadata":{"p_key":"70168","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"105988","p_title":"OGRE3D \u2013 AAAAARRRRRRGGGGHHHHH!!!!","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282326660","p_likes":"0","p_comments":"5","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Well, I can&#8217;t get OGRE working. All that bragging, all that pissing, won&#8217;t work. Example application won&#8217;t compile. Says it can&#8217;t find any of the headers. It finds Ogre.h, but that&#8217;s it.<\/p>\n <p>I spent 2 hours trying to get this stupid thing to work. No dice. I&#8217;m really pissed off right now.<\/p>\n <p>So I don&#8217;t know what I&#8217;m going to use. I&#8217;ll post when I have something that actually **** works.<\/p>","time":"August 20th, 2010 12:51 pm","title":"OGRE3D \u2013 AAAAARRRRRRGGGGHHHHH!!!!"}