{"author_name":"bluescrn","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"","time":"August 20, 2010 1:29 pm","epoch":1282328940,"text":"About a model loader, I&#8217;ve done a framework for my previous competitions that&#8217;s similar to yours (d3d, maths, fmod), and I have a .3ds loader there, take a look and see if you can use it&#8230;","spam":"N"}],"epoch":1282326240,"likes":0,"metadata":{"p_key":"70170","p_author":"bluescrn","p_authorkey":"207","p_urlkey":"105990","p_title":"All your base\u2026","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282326240","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"207","us_name":"bluescrn","us_username":"bluescrn","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>All my base, actually&#8230; My basecode is <a href=\"http:\/\/www.bluescrn.net\/LD48\/LD48Base.zip\">here<\/a><\/p>\n <p>Didn&#8217;t get around to learning enough Unity to make use of that this time, so I&#8217;m going with the usual C++ with a bit of D3D and a sprinkling of FMOD. It&#8217;s pretty much the same base as I&#8217;ve used for the last couple of compos, just a couple of bugfixes and a bit of minor tidying up.<\/p>\n <p>&#8211; D3D setup, Windowed\/Fullscreen switching<br \/>\n &#8211; Texture loading<br \/>\n &#8211; Text rendering<br \/>\n &#8211; Maths (Vector, Matrix, Camera classes)<br \/>\n &#8211; Basic input<br \/>\n &#8211; Bloom effect*<br \/>\n &#8211; very very basic wrapper around FMOD for audio<\/p>\n <p>Still not got around to writing a model loader for it, though <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> <\/p>\n <p>(*Yeah, OK, this one does seam mildly cheaty &#8211; but there&#8217;s open source rendering engines out there, and things like Unity, that give you a whole lot more!)<\/p>\n <p>Not sure if I&#8217;m compo-ing or just jamming &#8211; guess it depends on the theme and early progress&#8230;<\/p>","time":"August 20th, 2010 12:44 pm","title":"All your base\u2026"}