{"author_name":"Covenant","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"","time":"August 20, 2010 9:59 am","epoch":1282316340,"text":"I&#8217;m happy to see yet another JAMMER!<br \/>\n Good luck &#8211; I can&#8217;t wait to see your game.  =)","spam":"N"}],"epoch":1282315620,"likes":0,"metadata":{"p_key":"70194","p_author":"Covenant","p_authorkey":"326","p_urlkey":"106014","p_title":"Ghosts of the past\u2026","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282315620","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"326","us_name":"Covenant","us_username":"covenant","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Well, just posted to express my intent of participating on this Ludum Dare&#8230; I won&#8217;t have the whole 48 hours to work on the game, so I decided to go for the jam instead, and since I&#8217;m at it, I&#8217;m going to use my own C++ engine, some assets from old games I have laying around, etc&#8230;<\/p>\n <p>And since all the cool kids are doing it, montage of previous LDs:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/ld_montage1.jpg\" title=\"ld_montage.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/zrtn_001p489ab239_tn.jpg\" height=\"375\" width=\"500\" alt=\"ld_montage.jpg\"><\/a><\/p>\n <p>If you want to see bigger images and links to the games, point your browser to <a href=\"http:\/\/shadowcovenant.com\/blog\/2010\/04\/13\/ludum-dares-48-hour-competitions\/\">http:\/\/shadowcovenant.com\/blog\/2010\/04\/13\/ludum-dares-48-hour-competitions\/<\/a> .<\/p>\n <p>Good luck, everyone!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/montage\/\" rel=\"tag\">montage<\/a><\/p>","time":"August 20th, 2010 9:47 am","title":"Ghosts of the past\u2026"}