{"author_name":"speciesUnknown","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"","time":"August 20, 2010 7:25 am","epoch":1282307100,"text":"&#8220;I wont be using any source control for this; it seems pointless for a 48 hour coding binge, I\u2019ll just periodically backup the entire folder the project is in.&#8221;","spam":"N"},{"author_name":"","time":"August 20, 2010 9:58 am","epoch":1282316280,"text":"Hey. You. Good luck.","spam":"N"}],"epoch":1282306200,"likes":0,"metadata":{"p_key":"70209","p_author":"speciesUnknown","p_authorkey":"865","p_urlkey":"106029","p_title":"My first entry","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282306200","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"865","us_name":"speciesUnknown","us_username":"speciesunknown","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Hi,<\/p>\n <p>This is going to be my first entry; here is where I declare in advance what libs and stuff im going to be using. Anything which I have written myself I will submit as a .zip file, alongside the bare-bones VS project I will be starting out with. (just a .sln with a single .proj which has the linker and build settings already done, but no code in it yet)<\/p>\n <p>Graphics: OpenGL along with my very crude but functional 3d maths lib, and my wrapper class for loading a shader.<br \/>\n Image Loading: SOIL plus my Texture class which is a thin wrapper around it.<br \/>\n Sound: FMOD along with my simple wrapper code. (3 classes). I&#8217;ll use Sfxr for the sound; no music unless I have lots of time left, in which case I&#8217;ll use Musagi<br \/>\n Input \/ Window Creation: SDL. No need for wrapper libs here, I&#8217;ll make them on the fly.<br \/>\n Font Rendering: SDL_ttf plus my own &#8220;brute force&#8221; wrapper lib which basically just shoves text on the screen and takes around 1ms to do it&#8230;<\/p>\n <p>For the graphics I&#8217;m targeting OpenGL 2.1 level hardware, which means I&#8217;ll be using fragment and vertex shaders, although probably nothing fancy this time around.<\/p>\n <p>For sound, I have created a basic sound lib which wraps up FMOD&#8217;s context creation code, allowing me to create contexts and play sounds with only a few LOC.<\/p>\n <p>One thing I am going to do, and I did ask if this was acceptable in the channel on afternet, is to create myself a VS project with all the third party stuff already setup in the linker \/ include settings. I wont add my own code to this until I have started, but I will include that code in the zip.<\/p>\n <p>I wont be using any source control for this; it seems pointless for a 48 hour coding binge, I&#8217;ll just periodically backup the entire folder the project is in.<\/p>\n <p>All my graphics will be drawn in paintbrush, because I&#8217;m so hardcore. Also I have no art skills and so the stylistic &#8220;paintbrush art&#8221; style is excusable.<\/p>","time":"August 20th, 2010 7:10 am","title":"My first entry"}