Hologram Space Zombies and my first visit to LD
Hi there, I’m Matt!
I tend to code much better than I art, but anyway… I’m likely to use unity for development of my game, along with blender for 3D modelling and The Gimp for texture creation, unless I decide 2D is really the way to go, in which case I’ll have to learn SFML on the fly and potentially connect it to Box2D (unlikely). Apart from those pre-existing open source libraries, I’m not going to bring any code into this competition.
If my microphone magically turns up or I use a headset I may have a crack at some piano tunes and then find an audio editing program (perhaps reaper?) to do some minor editing, but I’m feeling a little unprepared. Ah well.
And getting a head start on game ideas… rainbows are based on the refraction of light. Refraction connects (in my mind) to doubling… so we’re talking about rainbows composed of doubled up hologram zombies out in the sunshine. Clearly, they come from space to sunburn your brains, and you have to beat them by (of all things) tricking them into colliding with zombies of an opposing colour.
Go ahead, tell me that isn’t awesome.