{"author_name":"devinmoore","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"Toeofdoom","time":"August 20, 2010 7:16 am","epoch":1282306560,"text":"Fired up? Yes, absolutely. Never made a game in 2 days before. Sounds like you have a good plan, though, I&#8217;ll keep it in mind.","spam":"N"}],"epoch":1282305120,"likes":0,"metadata":{"p_key":"70212","p_author":"devinmoore","p_authorkey":"2506","p_urlkey":"106032","p_title":"fired up","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282305120","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"2506","us_name":"devinmoore","us_username":"devinmoore","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>are you fired up? I am.  It is really hard not to try to think ahead to what I might do, but that makes it way more exciting which I will use to help me bust this thing out.  The general strategy I will use is what I know lets me build the absolute fastest based on my vast experience:<br \/>\n 1. few drawings of the concept<br \/>\n 2. bust out prototypes in qb64<br \/>\n 3. bust out some images in gimp\/paint<br \/>\n 4. dump it all together probably into flex<br \/>\n 5. repeat from step 2 for each add&#8217;l feature i can add in the time remaining<\/p>","time":"August 20th, 2010 6:52 am","title":"fired up"}