{"author_name":"Codexus","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"","time":"August 20, 2010 7:10 am","epoch":1282306200,"text":"Some sound strategy here. Not certain about the &#8216;what sort of game I&#8217;m making&#8217; though. Do you mean the genre, or do you intend to already have gameplay and goals in mind?","spam":"N"}],"epoch":1282304340,"likes":0,"metadata":{"p_key":"70214","p_author":"Codexus","p_authorkey":"187","p_urlkey":"106034","p_title":"Strategy","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282304340","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"187","us_name":"Codexus","us_username":"codexus","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p><em>&#8220;No battle plan ever survives the first contact with the enemy&#8221;<\/em> &#8211; Helmuth von Moltke the Elder<\/p>\n <p>(actually he said &#8220;No plan of operations extends with certainty beyond the first encounter with the enemy&#8217;s main strength&#8221; but in German and that doesn&#8217;t sound as cool and nobody cares what a 19th century German general said anyway)<\/p>\n <p>My strategy:<\/p>\n <ul>\n <li>Decide what kind of game I&#8217;ll be making before the compo starts, then adapt as needed for the theme. (I must avoid repeating what I did last LD when I still didn&#8217;t know if I was making a racing game or a platformer 7-8 hours before the end)<\/li>\n <li>Focus on implementing gameplay first. Get the game to a point where it&#8217;s fun before anything else.<\/li>\n <li>Don&#8217;t waste time on micro-details. Just move on, it&#8217;s OK if it&#8217;s not perfect.<\/li>\n <li>Add sound and music early. I usually wait until the very last hour to get started on those. That&#8217;s not a good idea!<\/li>\n <li>And obviously &#8220;Keep It Simple, Stupid!&#8221;, last time I wasted time thinking about a full adventure game I couldn&#8217;t do in 3 months.<\/li>\n <\/ul>","time":"August 20th, 2010 6:39 am","title":"Strategy"}