{"author_name":"zzorn","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282282440,"likes":0,"metadata":{"p_key":"70230","p_author":"zzorn","p_authorkey":"2534","p_urlkey":"106050","p_title":"Preparing for Scala game coding weekend","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282282440","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2534","us_name":"zzorn","us_username":"zzorn","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Hi all!\u00a0 I&#8217;m participating in the Ludum Dare compo for the first time.<\/p>\n <p>I&#8217;ll be coding in Scala, and using the following tools &amp; libs:<\/p>\n <ul>\n <li><a href=\"http:\/\/www.sgine.org\/\">Sgine<\/a> or <a href=\"http:\/\/ardor3d.com\/\">Ardor3D<\/a> or plain <a href=\"http:\/\/lwjgl.org\/\">LWJGL<\/a> for 3D\u00a0 (I&#8217;ve participated in the development of Sgine).<\/li>\n <\/ul>\n <ul>\n <li>Probably <a href=\"http:\/\/slick.cokeandcode.com\/\">Slick<\/a> if I decide to go 2D.<\/li>\n <\/ul>\n <ul>\n <li><a href=\"http:\/\/www.gimp.org\/\">Gimp<\/a> or <a href=\"http:\/\/www.flowpaint.org\/\">Flowpaint<\/a> for graphics (Flowpaint is my work-in-progress open source paint prog).<\/li>\n <\/ul>\n <ul>\n <li>Sound fx I&#8217;m not sure about, maybe I&#8217;ll try out sfxr.\u00a0 If I get around to making music I&#8217;ll use some tracker or procedurally code it.<\/li>\n <\/ul>\n <ul>\n <li>Depending on the physics code complexity needed I might use my <a href=\"http:\/\/github.com\/zzorn\/ScalaQuantity\">open source units library<\/a>.<\/li>\n <\/ul>\n <ul>\n <li>Various open source libraries as needed for loading data etc.<\/li>\n <\/ul>\n <p>Last time I participated in a weekend game compo was in the Allegro SpeedHack compo back in the 90&#8217;s with a <a href=\"http:\/\/web.archive.org\/web\/20050403182331\/www.helsinki.fi\/~haggstro\/planet\/\">planetary shooter<\/a>:<\/p>\n <p><img class=\"alignnone size-full wp-image-22518\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/Image14.gif\" alt=\"Image14\" width=\"320\" height=\"200\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/Image14-300x187.gif 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/Image14.gif 320w\" sizes=\"(max-width: 320px) 100vw, 320px\" \/><\/p>\n <p>Those were the days <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Good luck to all, looking forward to see the entries!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/scala\/\" rel=\"tag\">scala<\/a><\/p>","time":"August 20th, 2010 12:34 am","title":"Preparing for Scala game coding weekend"}