{"author_name":"Serilyn","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282275360,"likes":0,"metadata":{"p_key":"70235","p_author":"Serilyn","p_authorkey":"1128","p_urlkey":"106055","p_title":"LD History and Framework Declaration","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282275360","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1128","us_name":"Serilyn","us_username":"serilyn","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Here are my previous Ludum Dare Games<\/p>\n <p><img class=\"aligncenter size-full wp-image-22492\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/LDHistory.jpg\" alt=\"LDHistory\" width=\"411\" height=\"308\" \/><\/p>\n <p>I&#8217;m most likely going back to my 3D roots for this compo. I will use C++ with Ogre, CEGUI and OIS. I will be using my framework that was used in LD16 which is <a href=\"http:\/\/www.serilyn.com\/LudumDare\/SerilynFramework.zip\" target=\"_self\">here<\/a>.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/montage\/\" rel=\"tag\">montage<\/a><\/p>","time":"August 19th, 2010 10:36 pm","title":"LD History and Framework Declaration"}