{"author_name":"ChainedLupine","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"","time":"August 19, 2010 5:53 pm","epoch":1282258380,"text":"What is this?  A library for making Commodore 64-like games?  I&#8217;ve thought about trying to make a Commodore 64 game, but I thought distributing it would be a hassle for some people since the system ROMs are not often distributed along with emulators.","spam":"N"},{"author_name":"sfernald","time":"August 19, 2010 6:49 pm","epoch":1282261740,"text":"Pls do release this. I&#8217;d love to see this.","spam":"N"}],"epoch":1282257660,"likes":0,"metadata":{"p_key":"70248","p_author":"ChainedLupine","p_authorkey":"1746","p_urlkey":"106068","p_title":"Ooh, technology out of time!","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282257660","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"1746","us_name":"ChainedLupine","us_username":"chainedlupine","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>I&#8217;d really go for that theme.\u00a0 (It&#8217;s been suggested that it be called anachronism, which I support.)<\/p>\n <p>In fact, I should publish my FlavorC64 library just for this.\u00a0 It&#8217;s not true emulation, unless you consider emulating slow, grinding disk access and flickering scan-line effects as emulation.<\/p>\n <p>Oh, and it uses HiRes mode unrealistically, too, pretending that it&#8217;s just a straight 4-bit bitmap instead of using 8&#215;8 cell attributes.<\/p>","time":"August 19th, 2010 5:41 pm","title":"Ooh, technology out of time!"}