{"author_name":"pubby8","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"","time":"August 19, 2010 3:53 pm","epoch":1282251180,"text":"I have a bunch of nice 2D SDL libs if you think the GL route is too much.","spam":"N"}],"epoch":1282244400,"likes":0,"metadata":{"p_key":"70262","p_author":"pubby8","p_authorkey":"1993","p_urlkey":"106082","p_title":"I\u2019m in","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282244400","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"1993","us_name":"pubby8","us_username":"pubby8","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Hopefully I can scrap together something for LD18.<\/p>\n <p>I want to use C++, SDL, GL, etc &#8211; but if theme is something that I can&#8217;t achieve quickly, I&#8217;ll probably switch to GM to get it done faster.<\/p>\n <p>Tools:<br \/>\n gimp<br \/>\n audacity<br \/>\n fl studio\/anvil<br \/>\n paint<\/p>","time":"August 19th, 2010 2:00 pm","title":"I\u2019m in"}