Time Limit

I’m also curious what you guys think about themes like “time limit” getting voted so far down. I think working within boundaries helps people be creative and a theme like “time limit,” I think, forces designers to be creative and allows a lot of flexibility. What do you guys think?

Also: I tried to complete on time for LD7 and LD17 but failed both times. Let’s hope the third time is the charm!

Comments

bluescrn
19. Aug 2010 · 17:40 UTC
I’ll never understand LD48 voters… To me ‘Time Limit’ is quite a nice theme – flexible enough to do a lot of fun things.
19. Aug 2010 · 18:09 UTC
I expect that people vote for what inspires them. ‘Time limit’ doesn’t sound inspiring, it just sounds like a particular gameplay element which appears in many, many games. ‘Claustrophobia’ gives you a feeling. Game devs can channel these feelings into a fun and/or unique game design. ‘Wheels’, if you can follow the idea here, is too generic and doesn’t excite.
19. Aug 2010 · 18:12 UTC
I think ‘Time Limit’ is a bit too generic and plain vanilla but it could certainly work. But honestly this time I didn’t spend much time thinking about what to vote, just went through the list and voted most of them down except for a few that I thought would be fun.
SonnyBone
19. Aug 2010 · 19:06 UTC
Time Limit is a great theme, I think. The potential for a 4th wall shattering LUDUM DARE: THE GAME would be amazing.
19. Aug 2010 · 19:16 UTC
I didn’t like time limit because it’s too specific. We’d end up with a bunch of random games all with time limits. I think a more abstract theme without a straighforward interpretation is more interesting because you see all the different things people do with it. I don’t think it discourages anyone.