A Change of Tools – Swapping Pandas for Ogres

Panda3D, for all its merits, isn’t going to cut it on my netbook. Lacking a Real Computer, it’s kind of sunk for me…

I’ve decided, then, to try OGRE3D if I can get it installed and working. It’s got a bit more power, and apparently handles just fine on a netbook.

That means digging up C++ again and learning a complex library in a weekend. I’ll try to at least have something to submit for the jam. Hoping.

So, yeah. I’m not using Panda3D now. OGRE3D if I can get it working. Not sure how I’ll port my game to Windows, though…

Comments

19. Aug 2010 · 12:09 UTC
Oh, come on! Pandas are way cuter!
nihilocrat
19. Aug 2010 · 12:55 UTC
Python-Ogre is a good wrapper library but I’ve had issues getting the resulting binaries to run on other peoples’ systems.
19. Aug 2010 · 14:58 UTC
Ogre3d should work fine on your system… Torchlight was done using Ogre3d and one of it’s key points was notebook-compatibility (and it works in my notebook just fine)
Praetor57
19. Aug 2010 · 16:49 UTC
Ogre3d is awesome, I’ve been using it for 3 years now, excellent choice! There’s an iPhone port, and some of my past projects have been fine on netbooks, so you’re probably in the clear there.