{"author_name":"GreaseMonkey","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"Henry Blank","time":"August 19, 2010 3:42 am","epoch":1282207320,"text":"I&#8217;m on the List <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"","time":"August 19, 2010 3:46 am","epoch":1282207560,"text":"What a weird list. Don&#8217;t expect people to pander to your peculiar computer setup, especially considering you include &#8216;Flash&#8217;.","spam":"N"},{"author_name":"asiekierka","time":"August 19, 2010 3:50 am","epoch":1282207800,"text":"Hehehe.","spam":"N"},{"author_name":"Praetor57","time":"August 19, 2010 4:07 am","epoch":1282208820,"text":"haha, I&#8217;m both possible and confirmed! I am using MSVC++, but my engine\/code should compile in Linux\/etc without hassle (my engine was compiling in Linux like a month ago, and I&#8217;ll be testing this again later today).","spam":"N"},{"author_name":"","time":"August 19, 2010 4:14 am","epoch":1282209240,"text":"okeay, call me a simpleton here if you want to, but the way I see it you&#8217;re practically walking into a smoking allowed zone and telling everybody who smokes that you don&#8217;t like them.","spam":"N"},{"author_name":"","time":"August 19, 2010 4:34 am","epoch":1282210440,"text":"If you have that much free time go buy a copy of Windows or something \ud83d\ude09","spam":"N"},{"author_name":"","time":"August 19, 2010 4:55 am","epoch":1282211700,"text":"For the record, Panda3D can export both Win32 and Linux binaries. (One of those 2 should work under FreeBSD, I think)","spam":"N"},{"author_name":"pants12","time":"August 19, 2010 4:59 am","epoch":1282211940,"text":"well crap im on the &#8220;comfermed&#8221; list<br \/>\n what will you do down rate my game?","spam":"N"},{"author_name":"GreaseMonkey","time":"August 19, 2010 2:49 pm","epoch":1282247340,"text":"Dunno, It&#8217;s probably going to be more of an ingame, ahem, &#8220;honour&#8221;.","spam":"N"},{"author_name":"","time":"August 19, 2010 5:28 am","epoch":1282213680,"text":"I&#8217;ll echo the curious criteria comment.  My game will be built with MSVC on Windows but gcc on *NIX\/BSD.  Does that count me in or out?","spam":"N"},{"author_name":"","time":"August 19, 2010 5:44 am","epoch":1282214640,"text":"Wait, you can run Unity but not Flash?","spam":"N"},{"author_name":"GreaseMonkey","time":"August 19, 2010 2:51 pm","epoch":1282247460,"text":"Dunno. I might consider shifting it up, as I&#8217;ve made this decision based on only one game I&#8217;ve played, which runs without issue (other than speed).","spam":"N"},{"author_name":"melior","time":"August 19, 2010 7:14 am","epoch":1282220040,"text":"Note: those dirtbags at Adobe discontinued 64-bit flash for Linux, and I assume it worked on BSD.  Now we&#8217;re stuck with either a buggy 32-bit version, the older 64-bit version with the security hole, or one of the replacements &#8211; gnash, swfdec, or lightspark.","spam":"N"},{"author_name":"","time":"August 19, 2010 7:35 am","epoch":1282221300,"text":"I switched from Python\/Panda3D to C++\/OGRE. Update your list if you like. Not sure where it places me, though.","spam":"N"},{"author_name":"","time":"August 19, 2010 9:32 am","epoch":1282228320,"text":"What kind of useless OS can&#8217;t run flash? Other than that, a single big list of what everybody&#8217;s using is kinda cool, I think.","spam":"N"},{"author_name":"","time":"August 19, 2010 10:31 am","epoch":1282231860,"text":"This is a little unclear &#8230; confirmed vs. safe both sound like good things, I don&#8217;t know which list I want to be on.","spam":"N"},{"author_name":"sfernald","time":"August 19, 2010 11:29 am","epoch":1282235340,"text":"you can move me to confirmed. I am using the FlatRedBall framework which uses XNA underneath and I&#8217;m compiling with visual studio 2008, so that will definitely never run on your FreeBSD box.","spam":"N"},{"author_name":"","time":"August 19, 2010 1:37 pm","epoch":1282243020,"text":"Go ahead, that sounds fun. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>  You have my permission to use my current gravatar in your game.","spam":"N"},{"author_name":"adam_smasher","time":"August 19, 2010 2:59 pm","epoch":1282247940,"text":"Haha! Once again the SNES proves its superiority!","spam":"N"},{"author_name":"","time":"August 19, 2010 3:12 pm","epoch":1282248720,"text":"Hehe, I&#8217;m marked as &#8220;not established.&#8221;","spam":"N"}],"epoch":1282206720,"likes":0,"metadata":{"p_key":"70288","p_author":"GreaseMonkey","p_authorkey":"2396","p_urlkey":"106108","p_title":"My \u201chitlist\u201d","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282206720","p_likes":"0","p_comments":"20","p_status":"UPD5","us_key":"2396","us_name":"GreaseMonkey","us_username":"greasemonkey","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Here&#8217;s a list of people I&#8217;ve checked to see whether or not I&#8217;ll have a chance of playing their game. There will be a punishment for those who are confirmed.<\/p>\n <p>Update #2: added \/ moved some names. Apologies if there are still duplicates.<\/p>\n <p>Confirmed:<\/p>\n <ul>\n <li>Sos: Flashpunk<\/li>\n <li>Getterac7: LWJGL<\/li>\n <li>Gilvado: AS3\/Flixel<\/li>\n <li>Codheadz: XNA<\/li>\n <li>TheDarkPixel: Flash<\/li>\n <li>Ashera: Flash\/Stixel<\/li>\n <li>KilledByAPixel: MSVC++ 2010, DirectX<\/li>\n <li>pants12: Game Maker<\/li>\n <li>zlash: Flashdevelop<\/li>\n <li>MarkDIsaac: Game Maker 7<\/li>\n <li>ChainedLupine: Flash<\/li>\n <li>TenjouUtena: XNA<\/li>\n <li>Spunkmeyer: C++\/Boost<\/li>\n <li>smn: Flash or XNA or C# or PHP &#8211; hit it<\/li>\n <li>nyarla: C++ or Flash<\/li>\n <li>moltanem2000: Game Maker 8<\/li>\n <li>xhunterko: Flash<\/li>\n <li>ExciteMike: Flash\/Stego<\/li>\n <li>Cooshinator: Game Maker<\/li>\n <li>wonderwhy-er: Flash<\/li>\n <li>Martoon: Flash<\/li>\n <li>mikeysee: Flash<\/li>\n <li>Catmoo: Game Maker<\/li>\n <li>Almost: Flash<\/li>\n <li>ConnorJLysaght: Game Maker 8<\/li>\n <li>Manuel777: Game Maker<\/li>\n <li>TrogFishaz: Game Maker or Flash<\/li>\n <li>xhunterko: Flash<\/li>\n <li>AClockWorkLemon: Game Maker<\/li>\n <li>Wiering: Flash<\/li>\n <li>Supermini_man: Game Maker 8<\/li>\n <li>Sakar: Java\/Slick2D (based on LWJGL)<\/li>\n <li>imaginationac: Flash<\/li>\n <li>David Prior: XNA<\/li>\n <li>Folis: Game Maker<\/li>\n <li>mwest: Java\/Slick2d (based on LWJGL)<\/li>\n <li>Geti: Flixel<\/li>\n <li>milsom: C++\/DirectX or SFML or Unity+C# &#8211; hit it<\/li>\n <li>sfernald: XNA<\/li>\n <\/ul>\n <p>Possible:<\/p>\n <ul>\n <li>blitzgren: XNA (or PyGame)<\/li>\n <li>DeathBySnail: C++<\/li>\n <li>Scramasax: C++ (Dev Studio 2005)<\/li>\n <li>NiallM: C++<\/li>\n <li>Basic: C++<\/li>\n <li>lurreluck: C++<\/li>\n <li>ManTis: XNA (or Unity)<\/li>\n <li>jovoc: C++<\/li>\n <li>iojp: C++ (Irrlicht)<\/li>\n <li>Praetor57: C++<\/li>\n <li>Walker: C++<\/li>\n <li>sfernald: C#<\/li>\n <li>Thomas Larsen: C or Yabasic<\/li>\n <li>zazery: XNA (or PyGame)<\/li>\n <li>recursor: Unity (or Flash\/Flixel)<\/li>\n <li>zigs: C++ (or Python)<\/li>\n <li>mmkay: Python or C++ or AdventureGameStudio<\/li>\n <li>Entar: C++<\/li>\n <li>stuckie: haven&#8217;t established<\/li>\n <li>pubby8: C++<\/li>\n <li>wyverex: D\/SDL (not sure, this might be a real bastard to get working, have confirmed that D v1.0 works, and have a D v2.0 compiler built)<\/li>\n <li>jolle: D ?<\/li>\n <li>devinmoore: &#8220;qb64, actionscript\/flex\/flash, java, php, mysql, html&#8221;<\/li>\n <li>MrDude: C++\/Ogre3D<\/li>\n <li>TheGrieve: C++<\/li>\n <li>skintkingle: C#\/SuperNova (need to check dependencies of that lib)<\/li>\n <li>Henry Blank: LWJGL (or JOGL)<\/li>\n <\/ul>\n <p>Safe:<\/p>\n <ul>\n <li>ippa: Ruby\/Chingu<\/li>\n <li>adam_smasher: SNES or PyGame<\/li>\n <li>Darkhogg: Java<\/li>\n <li>MrDude: Python<\/li>\n <li>RedReaper132: C++ on Linux<\/li>\n <li>Osgeld: Processing<\/li>\n <li>Tenoch: Lua\/ev&#8221;oL (uses C)<\/li>\n <li>Julian Kniephoff: Python\/PyGame<\/li>\n <li>Torquil: Lua\/L&#8221;OVE (uses C++ but has a Linux port)<\/li>\n <li>melior: PyGame<\/li>\n <li>Andrew Marsh: Python<\/li>\n <li>Nick Breslin (ld48 name == ???): Facebook<\/li>\n <li>The Jahn: Java<\/li>\n <li>psnake: Python (AFAIK)<\/li>\n <li>NMcCoy: Processing<\/li>\n <li>Frimkron: Python<\/li>\n <li>OriginalBigDan: Unity<\/li>\n <li>jplur: Blender + Python<\/li>\n <li>Ricket: Java\/JOGL<\/li>\n <li>jakkarth: C or C++ on Linux<\/li>\n <li>Notch: Java<\/li>\n <li>GBGames: C++ on Linux<\/li>\n <li>Jerm: C++ (trying to port to Linux)<\/li>\n <li>Fiona: Python<\/li>\n <li>LoneStranger: Java<\/li>\n <li>psnake: Python\/PyGame<\/li>\n <li>asiekierka: Apollo 11 Space Shuttle*<\/li>\n <li>Sol_HSA: C++ (tends to code in a way that actually compiles in a real C++ compiler, apparently)<\/li>\n <li>Tyler: LOVE engine<\/li>\n <li>masterhyjinx: Unity<\/li>\n <li>Sophie Houlden: Unity<\/li>\n <li>dock: Unity<\/li>\n <li>Codexus: Unity<\/li>\n <li>Eckolin: Bennu (which has a FreeBSD port :D)<\/li>\n <li>deps: Ruby\/Gosu<\/li>\n <li>Praetor57: MSVC++ 2008 (attempting to port to Linux)<\/li>\n <li>NiallM: C++ (attempting to port to Linux)<\/li>\n <li>jovoc: C++ (attempting to port to Linux)<\/li>\n <li>zigs: Unity (probably not Python)<\/li>\n <\/ul>\n <p>If you&#8217;re on the Confirmed list, then congradulations: your game will probably not be playable on my desktop! If you have &#8220;hit it&#8221; next to your name, chances are you&#8217;ll pick a platform I won&#8217;t be able to use anyway.<\/p>\n <p>If you&#8217;re on the Possible list, it could be for several reasons:<\/p>\n <ul>\n <li>You haven&#8217;t said what C++ compiler you&#8217;re using. If you&#8217;re using MSVC++, I&#8217;ll move you to the Confirmed list.<\/li>\n <li>You haven&#8217;t said what C# framework you&#8217;re using. If you&#8217;re using XNA, I&#8217;ll also move you up.<\/li>\n <li>You haven&#8217;t decided what lang \/ framework you&#8217;re using, but you&#8217;re tossing over something which probably won&#8217;t work here.<\/li>\n <li>I could not establish what langs \/ frameworks you&#8217;ll want to use.<\/li>\n <li>I could not establish if your lang \/ framework would actually work here.<\/li>\n <\/ul>\n <p>If you&#8217;re on the Safe list, you&#8217;re safe. But if you want a cameo, feel free to ask.<\/p>\n <p>(*) I have it in my lair.<\/p>\n <div style=\"width: 1px;height: 1px;overflow: hidden\">Tyler: LOVE engine<br \/>\n masterhyjinx: Unity<br \/>\n Sophie Houlden: Unity<br \/>\n dock: Unity<br \/>\n Codexus: Unity<br \/>\n Eckolin: Bennu (which has a FreeBSD port :D)<br \/>\n deps: Ruby\/Gosu<br \/>\n Praetor57: MSVC++ 2008 (attempting to port to Linux)<br \/>\n NiallM: C++ (attempting to port to Linux)<br \/>\n jovoc: C++ (attempting to port to Linux)<br \/>\n zigs: Unity (probably not Python)<\/div>","time":"August 19th, 2010 3:32 am","title":"My \u201chitlist\u201d"}