{"author_name":"NiallM","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282203480,"likes":0,"metadata":{"p_key":"70289","p_author":"NiallM","p_authorkey":"785","p_urlkey":"106109","p_title":"I\u2019m in","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282203480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"785","us_name":"NiallM","us_username":"niallm","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>I&#8217;ll be entering again, using my usual C++ template code.\u00a0 I&#8217;ve slightly updated it since the LD17, and it now has configurable key mappings, in addition to: image loading; 2d drawing via OpenGL; basic GUI framework; audio via portaudio; a simplistic polyphonic synthesizer; and truetype font rendering.\u00a0 And it&#8217;s cross-platform, so I&#8217;ll be doing Windows, Linux and OSX versions of my game.<\/p>\n <p>My dependencies are: GLEW; libjpeg; freetype; libpng; portaudio; SDL; SDL_image; SDL_ttf; zlib.<\/p>\n <p>And I&#8217;ll probably be using some combination of Inkscape, Paint Shop Pro and Tracktion for my various audiovisual needs.<\/p>\n <p>Template code <a href=\"http:\/\/downloads.niallmoody.com.s3.amazonaws.com\/GameTemplate-19.08.10.zip\">here<\/a>, GPL licensed.<\/p>","time":"August 19th, 2010 2:38 am","title":"I\u2019m in"}