{"author_name":"ChainedLupine","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282196160,"likes":0,"metadata":{"p_key":"70293","p_author":"ChainedLupine","p_authorkey":"1746","p_urlkey":"106113","p_title":"Complying with the rules:  My libraries\/changes","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282196160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1746","us_name":"ChainedLupine","us_username":"chainedlupine","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>As I&#8217;ve mentioned, I will be using Flash plus Flixel 2.35 stable for my LudumDare #18 entry.\u00a0 But, I&#8217;ve modified my 2.35 version slightly, and so I am making a diff patch of my changes available here:\u00a0 <a href=\"http:\/\/www.gapingwolf.com\/LudumDare\/ChainedLupine-AdamAtomic-flixel-2.35-stable_rev5.patch\">ChainedLupine&#8217;s diff-patch of Flixel 2.35<\/a><\/p>\n <p>It&#8217;s not a whole lot.\u00a0 Mostly it&#8217;s just small convenience patches, plus I integrated Photon Storm&#8217;s <a href=\"http:\/\/code.google.com\/p\/flxbitmapfont\/\">FlxBitmapFont<\/a> class.<\/p>\n <p>For my IDE, I will be using FlashDevelop along with rnelson&#8217;s FlexDbg plugin.<\/p>\n <p>Oh, and here is my work station:<\/p>\n <p><img class=\"aligncenter size-full wp-image-22353\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/chained-lupines-workstation.jpg\" alt=\"Chained Lupine's workstation\" width=\"500\" height=\"293\" \/><\/p>\n <p>Kinda messy. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"August 19th, 2010 12:36 am","title":"Complying with the rules:  My libraries\/changes"}