{"author_name":"ChainedLupine","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"","time":"August 18, 2010 10:27 am","epoch":1282145220,"text":"Haha, dude!  I declare you the winner of the fake compo for having a real game&#8230; ahead of Duke Nukem Forever.","spam":"N"}],"epoch":1282120140,"likes":0,"metadata":{"p_key":"70328","p_author":"ChainedLupine","p_authorkey":"1746","p_urlkey":"106148","p_title":"CAPSLOCK ADVENTURE a reality \/ Gearing up for LD48","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282120140","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"1746","us_name":"ChainedLupine","us_username":"chainedlupine","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<div id=\"attachment_22012\" style=\"width: 356px\" class=\"wp-caption aligncenter\"><img class=\"size-large wp-image-22012\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/capslock-screenshot1-550x358.png\" alt=\"Capslock Adventure - It lives!\" width=\"346\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/capslock-screenshot1-300x195.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/capslock-screenshot1-550x358.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/capslock-screenshot1.png 644w\" sizes=\"(max-width: 346px) 100vw, 346px\" \/><p class=\"wp-caption-text\">Capslock Adventure - It lives!<\/p><\/div>\n <p>So you know my <a href=\"http:\/\/www.ludumdare.com\/compo\/testcompo2\/?action=preview&amp;uid=1746\" target=\"_blank\">fake entry for PoV&#8217;s test of the new layout?<\/a><\/p>\n <p>Well, it&#8217;s no so fake anymore.\u00a0 It includes kinda-authentic disk loading sounds!\u00a0 Once I am done and it&#8217;s playable, I will post a link to it for those who dare challenge the dreaded wizard lowercase!<\/p>\n <p>I&#8217;m having lots of fun putting together this little warm-up game for Ludum Dare #18.<\/p>\n <p>This will be my second Ludum Dare, and this time I hope to have a playable game at the end of it.\u00a0 In #17, I spent far too much time tweaking the visuals on my last entry.\u00a0 It might have looked nice, but it wasn&#8217;t very playable, and for that I apologize.\u00a0 I will try to pace myself this time. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I will likely be using my standard platform for quickie games, which is Flash.\u00a0 For tools, it&#8217;s the usual suspects: FlashDevelop and the spiffy and lightweight 2D app library Flixel.\u00a0 And for content?\u00a0 Photoshop, Musagi, sfxr, the usual trio.<\/p>","time":"August 18th, 2010 3:29 am","title":"CAPSLOCK ADVENTURE a reality \/ Gearing up for LD48"}