{"author_name":"sfernald","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282106040,"likes":0,"metadata":{"p_key":"70332","p_author":"sfernald","p_authorkey":"258","p_urlkey":"106152","p_title":"my declaration","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282106040","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"258","us_name":"sfernald","us_username":"sfernald","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Well, after much deliberation, I&#8217;ve finally decided to go with FlatRedBall using C# and VS 2008.<\/p>\n <p>I&#8217;ll use this as a basis. It is basically just a screen with a couple of working Sprites with collision detection and some sound effects.<br \/>\n <a href=\"http:\/\/www.bitjets.com\/asteroids.zip\">http:\/\/www.bitjets.com\/asteroids.zip<\/a><\/p>\n <p>I&#8217;ll use the following tools:<\/p>\n <p>Art drawn with pencil and paper<br \/>\n scanned with Canoscan LiDE 700F<br \/>\n processed, colored and animated with PS5<\/p>\n <p>will probably use Ableton Live and Korg keyboard for music<br \/>\n will try to use foley and voice for sound effects<\/p>\n <p>Let&#8217;s see how it goes!<\/p>","time":"August 17th, 2010 11:34 pm","title":"my declaration"}