{"author_name":"TenjouUtena","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"","time":"August 17, 2010 9:58 pm","epoch":1282100280,"text":"So it&#8217;s legal now, right?","spam":"N"}],"epoch":1282077960,"likes":0,"metadata":{"p_key":"70340","p_author":"TenjouUtena","p_authorkey":"22","p_urlkey":"106160","p_title":"Ludum Dare turns 18!","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282077960","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"22","us_name":"TenjouUtena","us_username":"tenjouutena","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>I&#8217;m going to try and do this this weekend. \u00a0 We&#8217;ll see. \u00a0(GO TRAPS)<\/p>\n <p>I&#8217;m going to do XNA, using C#, VS2008 (or 2010, but probably 2008).<\/p>\n <p>I tend to use past LD entries as basecode. \u00a0 My LD17 that never finished is <a href=\"https:\/\/sites.google.com\/site\/tenjouutenaproject\/King%27sIslands.zip\" target=\"_blank\">King&#8217;s Islands<\/a>. \u00a0 My LD16 was <a href=\"https:\/\/sites.google.com\/site\/tenjouutenaproject\/AdventureQuest-TenjouUtena-LD16-Source.zip\">Adventure Quest<\/a>.<\/p>\n <p>I like various parts of <a href=\"http:\/\/nuclexframework.codeplex.com\/\" target=\"_blank\">Nuclex Framework<\/a> (Seriously, if you do C# \/ XNA, they have some damn cool stuff), and I&#8217;ve used the <a href=\"http:\/\/www.siliconcommandergames.com\/MarkovNameGenerator.htm\" target=\"_blank\">MarkovNameGenerator<\/a> before.<\/p>\n <p>Other then that, it&#8217;s the usual chronolapse \/ paint.NET, Blender (maybe)<\/p>","time":"August 17th, 2010 3:46 pm","title":"Ludum Dare turns 18!"}