{"author_name":"Henry McLaughlin","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"","time":"August 17, 2010 3:47 pm","epoch":1282078020,"text":"That sounds wicked.  I also absolutely love TRON.  I can&#8217;t wait to see your game!","spam":"N"}],"epoch":1282076520,"likes":0,"metadata":{"p_key":"70342","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"106162","p_title":"Speculation About Ideas","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282076520","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>I&#8217;m thinking that I&#8217;ll probably do some kind of shmup for the compo.<\/p>\n <p>I also like cyberspace as a theme. I think that no matter what the theme is, I&#8217;ll make it fit into cyberspace. Simple as that. (Tron is my favorite movie of all time)<\/p>\n <p>I&#8217;m going to use very simple, semi-abstract models so that I have time to make them.<\/p>\n <p>I think that cyberspace could be a fun theme for me to play with in my games. I like it.<\/p>\n <p>That being said, I&#8217;m <strong>definitely<\/strong> not doing a platformer. I&#8217;ve made <em>way<\/em> too many of those. I&#8217;m sick of them.<\/p>\n <p>I may do a roguelike, but it&#8217;d be dirt-simple if I did. Or a tactical game that would also be dirt-simple. I&#8217;m seriously leaning toward a shooter, though.<\/p>\n <p>With cyberspace as a theme (With the winning theme being made to fit into that setting if &#8220;Cyberspace&#8221; doesn&#8217;t win), I feel like I ought to have a funky weapon system, which I will try to.<\/p>\n <p>Procedural levels are a must for me, plain and simple. I will have them as a primary goal.<\/p>\n <p>I&#8217;m going to be entering the jam instead of the compo. I want the reduced pressure.<\/p>\n <p>My cyberspace will look like the cyberspace in Tron. Dark colors with glowing trim, abstracted shapes. My weapon system will look kind of like the one from Tron 2.0 (As in, a few base weapons with items that change their overall behavior)<\/p>\n <p>That being said, I&#8217;m hoping I can make this happen.<\/p>","time":"August 17th, 2010 3:22 pm","title":"Speculation About Ideas"}