{"author_name":"Entar","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282012320,"likes":0,"metadata":{"p_key":"70364","p_author":"Entar","p_authorkey":"366","p_urlkey":"106184","p_title":"LD18 Incoming","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282012320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"366","us_name":"Entar","us_username":"entar","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Ludum Dare 18 is on its way, and if all goes well, I&#8217;ll be participating once again! I&#8217;ll likely be using my SDL, OpenGL, C\/C++ <a title=\"Framework\" href=\"http:\/\/entar.quakedev.com\/misc-files\/Framework-v1.zip\">framework<\/a> like I normally do. Depending on what kind of idea I come up with, I may use my very own<a title=\"Canyon Terrain Editor\" href=\"http:\/\/entardev.wordpress.com\/other-projects\/canyon-terrain-editor\/\"> Canyon Terrain Editor beta 2<\/a>, and (if I feel particularly adventurous) possibly my <a title=\"LOLCODE C++ Header\" href=\"http:\/\/entardev.wordpress.com\/other-projects\/lolcode-c-header\/\">LOLCODE C++ Header<\/a>. Now all I have to be concerned with is whether or not there will be a decent theme&#8230; vote wisely, my friends! Let&#8217;s make this a great one!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a><\/p>","time":"August 16th, 2010 9:32 pm","title":"LD18 Incoming"}