{"author_name":"ExciteMike","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"Almost","time":"August 16, 2010 9:22 pm","epoch":1282011720,"text":"Hmm, I&#8217;m trying to make a blank project with your stego framework and keep getting errors. I already have FLashDevelop, Flex, debug player, and Python so I simply ran the makeproject.py script, and opened the created project with flashdevelop. Initially hitting compile gave an error because I had a Main.as file with class ProjectName. I renamed the file to ProjectName.as I then needed to change an import in SamplePlayer from stego.PlatformCharacter to stego.gameobject.PlatformCharacter. It&#8217;s now giving me errors about there being no SceneLayer when there is a Scene. Perhaps I&#8217;m missing something?","spam":"N"},{"author_name":"Almost","time":"August 16, 2010 9:33 pm","epoch":1282012380,"text":"Nevermind, I found you in IRC. Thanks for the help.","spam":"N"},{"author_name":"","time":"August 16, 2010 9:47 pm","epoch":1282013220,"text":"Errors fixed and pushed to BitBucket.  Thanks!","spam":"N"},{"author_name":"","time":"August 16, 2010 10:04 pm","epoch":1282014240,"text":"As long as my game can load yours for the user to play instead, then I&#8217;m cool with internet radio.","spam":"N"}],"epoch":1282008660,"likes":0,"metadata":{"p_key":"70365","p_author":"ExciteMike","p_authorkey":"935","p_urlkey":"106185","p_title":"Declaring Framework","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282008660","p_likes":"0","p_comments":"4","p_status":"UPD5","us_key":"935","us_name":"ExciteMike","us_username":"\/author\/excitemike\/","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p><strong>Framework:<\/strong> <a href=\"http:\/\/bitbucket.org\/excitemike\/stego\/\">Stego<\/a>, the as3 framework I&#8217;ve cobbled together over the course of these events.\u00a0 I may go with Unity instead if for some reason I feel like going three dee once the theme is decided.<\/p>\n <p><strong>IDE<\/strong>: <a href=\"http:\/\/flashdevelop.org\/\">FlashDevelop<\/a>. compiling with mxmlc.<\/p>\n <p><strong>Graphics: <\/strong>A copy of Photoshop CS 1 which as far as you know was obtained completely legitimately.<\/p>\n <p><strong>Music:<\/strong> I&#8217;ll try <a href=\"http:\/\/www.wariowarediy.com\/\">WarioWare DIY<\/a> recorded and edited in <a href=\"http:\/\/www.goldwave.com\/\">GoldWave<\/a>.\u00a0 It came out kind of terrible last time I did that, but I&#8217;ll try again anyway.<\/p>\n <p><strong>Sound Effects:<\/strong> <a href=\"http:\/\/www.drpetter.se\/project_sfxr.html\">I bet you can guess this one<\/a>.<\/p>\n <p><strong>For timelapse:<\/strong> I will be using Keeyai&#8217;s <a href=\"http:\/\/keeyai.com\/projects-and-releases\/chronolapse\/\">Chronolapse<\/a>.<\/p>\n <p><strong>Will be listening to:<\/strong> Some combination of an <a href=\"http:\/\/bit.ly\/aC68LG\">exciting Pandora station<\/a> and my <a href=\"http:\/\/8bc.org\/favplaylist\/ExciteMike.m3u\">8bitcollective favorites<\/a>.<\/p>\n <p><strong>Desk:<\/strong> I&#8217;ve moved since the last Ludum Dare!<\/p>\n <p><img class=\"aligncenter size-large wp-image-21861\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/sanesize1-550x412.png\" alt=\"desk pic\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/sanesize1-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/sanesize1-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/sanesize1.png 1000w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p><strong>Sauce Control: <\/strong>Mercurial, pushed to Bit Bucket.<\/p>\n <p><strong>Twitter: <\/strong><a href=\"http:\/\/twitter.com\/ExciteMike\">ExciteMike<\/a><\/p>\n <p><strong>Interweb pagesite:<\/strong> <a href=\"http:\/\/excitemike.com\/\">http:\/\/excitemike.com\/<\/a><\/p>\n <p><strong>Rules Question: <\/strong>How would people feel about a game connecting to internet radio for music?\u00a0 I probably won&#8217;t do it this time around, but I&#8217;m thinking about it for future events.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/declaration\/\" rel=\"tag\">declaration<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/deskphoto\/\" rel=\"tag\">deskphoto<\/a><\/p>","time":"August 16th, 2010 8:31 pm","title":"Declaring Framework"}