{"author_name":"Almost","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"","time":"August 16, 2010 10:15 am","epoch":1281971700,"text":"The few, the proud&#8230;","spam":"N"}],"epoch":1281962280,"likes":0,"metadata":{"p_key":"70376","p_author":"Almost","p_authorkey":"1168","p_urlkey":"106196","p_title":"Oh hey, it\u2019s this time again","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1281962280","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"1168","us_name":"Almost","us_username":"\/author\/almost\/","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Yup. The time when 100 people make declarations of their intent that very few people read. So here&#8217;s mine:<\/p>\n <p>This&#8217;ll be my third ludum dare, using the Love engine previously but I&#8217;ve recently taken to FlashDevelop. No flixel, since I&#8217;ve little ot no experience with it. My plan is to try to make a unique game in a day or so and then spend the rest of the time working on levels, art, and self recorded sound effects.<\/p>\n <p>FlashDevelop for code<\/p>\n <p>Paint.net or SketchBook for art depending on whether or not I go for a handdrawn style<\/p>\n <p>audacity for recording, sfxr is boring<\/p>","time":"August 16th, 2010 7:38 am","title":"Oh hey, it\u2019s this time again"}