Declaring… something…

I’d been hoping to start LD18 with a brand spanky new engine to mess with.
That’s not quite been the case, however, due to work commitments and stuff.

This leaves me with three options, really:
1) Resurrect my old engine from it’s grave, for one more beating.
2) Be a lunatic, and write everything in the 48 hours ( no doubt spilling over to the Jam as well… )
3) Use this week to try expand my current engine beyond five source files, containing probably about a couple hundred lines in total.

As option one will lead to defeat ( the engine’s really knackered, there isn’t really any frame-rate independence in there at all, and the timers are all wobbly – the time mangling effects in Yargh! is proof enough of that! ) that leaves me with the other two.

So, I think I shall get the bare minimum of an engine ( load images, sounds, etc.. and display/play as appropriate! ) done this week, so I’ve some foundation to start with.. else, I’ll be wasting time building up framework code ( or hacking around existing broken code, ) and I’m not particularly good at time keeping, as the previous failed attempts will show 😉

Engine code bared to all will be available here: http://svn2.xp-dev.com/svn/stuckie-SGEngine/trunk/
Looking forward to this one… think it’ll be very interesting :)